Combo Counting in Poker: The Secret Weapon of Elite Players
Combo counting is one of the most powerful yet underutilized skills in poker. While many players understand hand ranges conceptually, the ability to quickly count specific hand combinations gives you a massive edge in making accurate decisions. In this comprehensive guide, we'll break down everything you need to know about combo counting and how to apply it in real games.
What is Combo Counting?
Combo counting is the practice of determining exactly how many combinations of specific hands exist in a given range. Every poker hand has a finite number of possible combinations, and understanding these numbers allows you to precisely calculate probabilities and make mathematically optimal decisions.
Why Combo Counting Matters
Imagine you're facing a river bet and trying to decide if your opponent is bluffing. Without combo counting, you might think "they could have many bluffs or many value hands." With combo counting, you can precisely calculate: "They have 12 value combos and 8 bluff combos, so I need 40% equity to call profitably."
Basic Combination Mathematics
Before diving into practical applications, let's establish the fundamental numbers you need to memorize:
Unpaired Hands
- Suited unpaired hands (e.g., AKs): 4 combinations
- Offsuit unpaired hands (e.g., AKo): 12 combinations
- All combinations of an unpaired hand (e.g., AK): 16 combinations (4 suited + 12 offsuit)
Pocket Pairs
- Any specific pocket pair (e.g., AA): 6 combinations
Why These Numbers?
Suited hands (4 combos): A♠K♠, A♥K♥, A♦K♦, A♣K♣
Pocket pairs (6 combos): For AA, you can make 6 unique combinations from 4 aces: A♠A♥, A♠A♦, A♠A♣, A♥A♦, A♥A♣, A♦A♣
Quick Reference Table
| Hand Type | Combinations | Example |
|---|---|---|
| Pocket Pair | 6 | AA, KK, 22 |
| Suited Unpaired | 4 | AKs, QJs, 76s |
| Offsuit Unpaired | 12 | AKo, QJo, 76o |
| All Unpaired | 16 | AK (suited + offsuit) |
How Board Cards Affect Combinations
This is where combo counting becomes truly powerful. The cards on the board directly reduce the number of combinations your opponent can have.
Board Removal Effects
When a card appears on the board, it "blocks" certain combinations from being possible:
- One card on board blocks: Pocket pairs reduced from 6 to 3 combos, suited hands reduced from 4 to 3 combos
- Two cards on board blocks: Pocket pairs reduced from 6 to 1 combo, suited hands may be impossible
Real Example: Board Texture Impact
Board: A♠K♥Q♦
AA combinations:
- Before the flop: 6 combinations
- After A♠ on board: 3 combinations (A♥A♦, A♥A♣, A♦A♣)
AK combinations:
- Before the flop: 16 combinations (4 suited + 12 offsuit)
- After A♠K♥ on board: 9 combinations
- AKs is now impossible (board has both an Ace and King, can't have suited AK)
- Only 9 offsuit combos remain: A♥K♠, A♥K♦, A♥K♣, A♦K♠, A♦K♥, A♦K♣, A♣K♠, A♣K♥, A♣K♦
Practical Application: Analyzing a River Decision
Let's walk through a complete hand analysis using combo counting:
Hand Example
Situation: $1/$2 cash game, 100bb effective stacks
Action: Villain raises CO to $6, you call on BTN with 9♥9♦
Flop: K♠8♥3♣ ($15 pot)
Villain bets $10, you call
Turn: 2♦ ($35 pot)
Villain bets $25, you call
River: 7♠ ($85 pot)
Villain bets $60. Should you call?
Step 1: Define Villain's Range
Based on the action, villain's range likely includes:
Value hands:
- Overpairs: AA (3 combos - one Ace doesn't matter), KK (3 combos - K on board), QQ (6 combos), JJ (6 combos), TT (6 combos)
- Top pair: AK (9 combos - one K on board)
- Total value: 3 + 3 + 6 + 6 + 6 + 9 = 33 combos
Bluffs:
- Missed suited broadway: AQs, AJs, QJs (accounting for blockers, approximately 8 combos)
- Total bluffs: ~8 combos
Step 2: Calculate Required Equity
You're getting 145:60 pot odds, so you need to win at least 60/205 = 29.3% of the time to break even.
Step 3: Calculate Your Winning Percentage
You win against bluffs (8 combos) and lose to value (33 combos):
- Win rate: 8 / (8 + 33) = 8/41 = 19.5%
- Need: 29.3%
- Conclusion: FOLD - You're not getting the right price
Advanced Combo Counting Concepts
Using Your Own Cards as Blockers
Your hole cards also remove combinations from your opponent's range. In the example above, you hold 9♥9♦, which means villain cannot have:
- 99 (you block 2 of the nines)
- Any hand with 9♥ or 9♦
This blocker effect is usually minor but can be significant with specific holdings.
Flush Draw Combo Counting
When the board shows a flush draw, combo counting becomes more complex:
Flush Draw Example
Board: Q♠J♠4♥
How many combinations of AKs does villain have?
- Total AKs normally: 4 combos
- Spade combo (A♠K♠): POSSIBLE - 1 combo
- Heart combo (A♥K♥): POSSIBLE - 1 combo
- Diamond combo (A♦K♦): POSSIBLE - 1 combo
- Club combo (A♣K♣): POSSIBLE - 1 combo
- Total: 4 combos (but only 1 has flush draw)
Betting Pattern Adjustments
Adjust combo counts based on how hands typically play:
- Aggressive players may 3-bet premium hands preflop, removing them from their flatting range
- Passive players may check-call with some value hands, splitting their range
- Position affects which hands players continue with
Common Combo Counting Shortcuts
The "Rule of 2 and 4" for Combo Counting
Here are some helpful shortcuts for quick mental math:
- Premium pairs (QQ+): 3 categories × 6 combos = 18 combos (if no blockers)
- Broadway combos (AK, AQ, KQ): Each suited has 4, offsuit has 12
- With one blocker on board: Pairs drop to 3, suited hands drop to 3
Estimation Over Precision
In-game, you don't need exact numbers. Being within 10-20% is usually sufficient:
- "Villain has about twice as many value hands as bluffs" is often good enough
- "There are roughly 12 combos of top pair vs 6 combos of bluffs" gives you the direction
Practice Exercises
To build your combo counting skills, try these exercises:
Exercise 1: Basic Counting
Board: A♥9♠2♦
Count the combinations of:
- AA (Answer: 3 combos)
- AK (Answer: 12 combos - no suited combos possible with A♥ on board for hearts, so 3 suits × 4 offsuit combos = 12)
- 99 (Answer: 3 combos)
Exercise 2: Range Analysis
Board: K♠Q♠7♥3♣2♦
Villain's value range: KK, QQ, AK, KQ
Villain's bluff range: AJ, AT, A5s
Calculate:
- Value combos: KK (1), QQ (3), AK (9), KQ (6) = 19 combos
- Bluff combos: AJ (12), AT (12), A5s (3) = 27 combos
- Bluff to value ratio: 27:19 or about 1.4:1
Implementing Combo Counting in Your Game
Start Simple
Don't try to count every combination in every hand. Start by:
- Identifying key decision points (usually river calls)
- Counting only broad categories ("value vs bluffs")
- Using round numbers ("about 20 value combos vs 10 bluffs")
Build the Habit Post-Session
Review interesting hands after your session:
- Write out your opponent's likely range
- Count combinations for each category
- Compare your decision to the mathematically correct one
- Note patterns you can apply in future hands
Use Tools to Verify
Poker solvers and range tools can help you practice:
- Input hand histories into GTO Gecko
- Compare solver ranges to your estimated ranges
- Check if your combo counts were in the right ballpark
- Learn which hands you typically overestimate or underestimate
Common Mistakes to Avoid
1. Forgetting Board Removal
Always account for how board cards reduce combinations. This is especially critical for pocket pairs and suited hands.
2. Not Adjusting for Player Tendencies
Theoretical combos don't match actual combos if players don't play all hands the same way. A nit won't have as many bluff combos as GTO suggests.
3. Over-Complicating During Play
Don't spend 5 minutes counting combos in a live hand. Get a rough estimate and make a decision. Perfect is the enemy of good.
4. Ignoring Your Own Blockers
Your hole cards matter. If you hold AK, your opponent has fewer combos of AA, KK, and AK.
Conclusion
Combo counting transforms poker from a game of hunches into a game of mathematics. By understanding exactly how many combinations of each hand type exist, you can make precise calculations about pot odds, fold equity, and optimal strategies.
Key takeaways:
- Memorize the basic numbers: 6 for pairs, 4 for suited, 12 for offsuit
- Account for board removal - cards on board reduce possible combinations
- Start with simple value vs bluff calculations before getting more complex
- Practice post-session to build your intuition
- Use estimation during play - rough accuracy is better than slow precision
With consistent practice, combo counting will become second nature, allowing you to make more accurate decisions and significantly improve your win rate. Start incorporating this skill into your game today, and you'll see the difference in your results.